home *** CD-ROM | disk | FTP | other *** search
/ PC Gamer (Italian) 35 / PC Gamer IT CD 35 1-2.iso / MCMDEMO / msmcm.exe / CABFILE / IDR_CABFILE / TERAFORM / QUARRIES / QUARRY01.SCN < prev    next >
INI File  |  1998-06-23  |  2KB  |  83 lines

  1. [SceneInfo]
  2. SceneName=T-rific
  3.  
  4. ; Progress (good or bad) will be written to scnmgr.log in this directory
  5.  
  6. ;  Start position/direction will be overridden by waypoint/track data
  7. DefaultStartPosition=2688.0,100,2688.0
  8.  
  9.  
  10. ;Face North
  11. DefaultStartDirection=0.0,0.0,1.0
  12. ;Face West
  13. ;DefaultStartDirection=-1.0,0.0,0.0
  14. ;Face South
  15. ;DefaultStartDirection=0.0,0.0,-1.0
  16. ;Face East
  17. ;DefaultStartDirection=1.0,0.0,0.0
  18.  
  19. [Environment]
  20. TerrainFile=quarry01.trn
  21. ; Sky Cube
  22. CubeFile=cube05.cub
  23.  
  24.  
  25. ; texture tgas go in particle.cmp and particle.tex in maps directory
  26. ParticleTextureMapName=particles\Track03P.tga
  27.  
  28. ; LIGHT INFO
  29. ;Type=
  30. ;  VertexPoint
  31. ;  ObjectPoint
  32. ;  PointNoise
  33. ;  Directional
  34. ;  Spot
  35. ;  Ambient
  36. ;  AmbientNoise
  37. ;ColorRGB=?,?,?
  38. ;Position=?.?,?.?,?.?
  39. ;TargetPosition=?.?,?.?,?.? (Position to Look At from light)
  40. ;   OR
  41. ;LookVector=?.?,?.?,?.? (Direction from light)
  42. ;Range=?.? (default 0.0)
  43. ; LIGHT FLAGS (default shown first)
  44. ;ShowDebugSphere=F OR T
  45. ;PlaceLightAtInfinity=T OR F
  46. ;CastsShadows=F OR T
  47. ;EmitsLight=T OR F  (may be just a lens flare)
  48. ; NOTE: Stadium lens flares will be set up by the stadium
  49. ;HasLensFlare=F OR T
  50. ;LensFlareColorRGB=255,255,240
  51. ; Lens flare texture map goes in overlay.cmp and overlay.tex (in maps directory)
  52. ;LensFlareTextureMapName=overlay\lensflare.tga
  53. ;LensFlareBrightness=1.0
  54. ; Layers are Center,1stBehindSource,1stFrontOfSource,2ndBehindSource,2ndFrontOfSource
  55. ;LensFlareLayersVisible=T,F,F,F,F (So LensFlareLayersVisible=F,T would be F,T,F,F,F)
  56.  
  57. [Lights]
  58. NumberOfLights=2
  59. [Light1]
  60. Type=Ambient
  61. ColorRGB=120,120,120
  62. [Light2]
  63. ;  The Sun
  64. Type=ObjectPoint
  65. ColorRGB=200,200,200
  66. Position=4892.541,1800.0,483.459
  67. TargetPosition=0.0,0.0,0.0
  68. PlaceLightAtInfinity=T
  69. CastsShadows=T
  70. EmitsLight=T
  71. HasLensFlare=T
  72. LensFlareColorRGB=255,255,240
  73. LensFlareBrightness=1.0
  74. LensFlareLayersVisible=T,T,T,T,T
  75.  
  76. ; Color is the only thing you can change in Fog or Haze
  77. [Fog]
  78. ColorRGB=180,190,210
  79.  
  80. [Sounds]
  81. ; In SuperCross, this will depend on the Stadium NOT the scene file
  82. CrowdPresent=F
  83.